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Building realized from architect plans on 3ds Max and rendered on Vray.

Building realized from architect plans on 3ds Max and rendered on Vray.

Building realized from architect plans on 3ds Max and rendered on Vray.

Scene inspired by Far Cry 5 video game. Producted entirely with 3ds Max with motor rendering Arnold.

Crossbow ''high res'' modeling i made with 3Ds Max.

Dolorean modeling i made with ''spline'' only with 3Ds Max.

Character ''Blanche de Beaumont'' designed by a student. I made the modeling entirely with Zbrush.

Modeling of the The Flash i made with Zbrush.

Self-portrait modeling i made with Zbrush.

Head of Thanos, Marvel character i made with Zbrush on volunteering during Comiccon 2014 Quebec event.

Robot character i did the textures/lighting with 3Ds Max and Photoshop. The render is made with Mental Ray.

Steampunk glasses i did the textures/lighting with 3Ds Max and Photoshop. The render is made with Mental Ray.

Horror room i did the textures/lighting with 3Ds Max and Photoshop. The render is made with Mental Ray.

Venise street i did the textures/lighting with 3Ds Max and Photoshop. The render is made with Mental Ray.

Character ''high res'' i did the textures with 3Ds Max and Photoshop. The render is made with Vray.

Character ''low res'' of Batman i did the textures/lighting with 3Ds Max and Photoshop. The render is made with Mental Ray.

Lighting project rendered with Vray in 3Ds Max.

Lighting project rendered with Mental ray in 3Ds Max.

Lighting project rendered with Vray in 3Ds Max.

Plan of a team project i made the lighting/postproduction with 3Ds Max and Photoshop.

Plan of a team project i made the lighting/postproduction with 3Ds Max and Photoshop.

Plan of a team project i made the lighting/postproduction with 3Ds Max and Photoshop.

Barber sink ''high res'' i made for a team project with 3Ds Max.

Bench ''high res'' i made for a team project with 3Ds Max.

Porcelain vase ''high res'' i made for a team project with 3Ds Max.
